Meanwhile, after having made a ton of NPCs for the desert, it’s finally time for Fred to start working on the Ghost Ship enemies!! Next up, another card… There are still a few left, after all! This is the Orange Slime card, featuring an orange slime used as a saw by the desert’s own carpenter, Mallet: Who is this mysterious person, and what was her relationship with Dad and Charlotte like in the past? All questions that may soon be answered through those memory orbs… Next, another portrait from past times: this time featuring young dad!!Īt this time in his life, he recently got accepted as a Collector after passing the trials, along with Charlotte (your mom) and Ivy, who went on to become the grandmaster of the Collectors.Īnd now, what I believe to be the last in a series of the younger version portraits: Ivy, from a time before she became the leader for the Collectors! I know I mentioned we’d continue on adding things for the desert’s stable release, but I’ll have plenty of time to do that while throwing in a ghost ship background or two… :) As such, I made a random design of what one such room could look like, and made a bunch of random props to put in it. We’d like the player to battle their way through a set of cabins on the second or third floor, so naturally we need to make a bunch of items that can be seen in these cabins. So while the actual room-by-room design of the upper floors of the ghost ship haven’t been decided, we know what types of rooms we want, and one such room is the cabin. I think most targeted spells such as meteor are a bit harder to use so I tend not to use those often.Once again, thanks for all the feedback surrounding the desert patch! Now it’s a new week with new adventures, and for now we’ll focus more on upcoming stuff! And you can always refund your skillpoints if you don't like the spells you chose. If you put all your skillpoints into one or two spells which you like then you'll always end up doing fine. In the end it's up to you what you enjoy to play. Talents don't matter too much, pick them if they have synergy with your build (e.g. I think that still uses flamethrower for bosses though. I'm sure there's also some archer build out there but I haven't tested it yet. The swarm spell used to be broken but they nerfed it so now it's only decent. ![]() Another magic build uses the plants, which just means you spam the plant at silver charge and use them to deal damage (which works especially well for farming or if you can keep enemies in one place). ![]() It has high damage and while you have to stand still to use it on early levels, at gold charge you can move while using it. Magic has a build focused around Flamethrower and frosty friend, the idea is that enemies focus on your frosty friend while you charge flamethrower and obliterate them. I'd say the latter build has more damage but is a bit harder to dodge attacks. The disadvantage is that you have to stand still to use it but against most enemies you can lure them to hit a charged attack. The other build is based on Blade Flurry, which I personally enjoy more. ![]() 2H also has a build based on the whirlwind attack, which is great for Arcade mode and also decent for story mode.ġH has a build based on Shadow Clone which is a passive skill so you just have 1 attack which you need to worry about. I'm playing 2H berserker atm, which is a glass cannon build (so it's very nice for farming), but I wouldn't say that's very beginner friendly.
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